K. Kanatani, Y. Sugaya, and Y. Kanazawa, Guide to 3D Vision Computation: Geometric Analysis and Implementation,
Springer International, Cham, Switzerland, December, 2016.

ISBN 978-3-319-48492-1 (print)
ISBN 978-3-319-48943-8 (E-book)
321 pages.

Springer Webpage (program codes available)

  1. Introduction
    Part I Fundamental Algorithms for Computer Vision
  2. Ellipse Fitting
  3. Fundamental Matrix Computation
  4. Triangulation
  5. 3D Reconstruction from Two Views
  6. Homography Computation
  7. Planar Triangulation
  8. 3D Reconstruction of a Plane
  9. Ellipse Analysis and 3D Computation of Circles
    Part II Multiview 3D Reconstruction Techniques
  10. Multiview Triangulation
  11. Bundle Adjustment
  12. Self-calibration of Affine Cameras
  13. Self-calibration of Perspective Cameras
    Part III Mathematical Foundation of Geometric Estimation
  14. Accuracy of Geometric Estimation
  15. Maximum Likelihood of Geometric Estimation
  16. Theoretical Accuracy Limit
    Solutions